![]() At the end of each stage, a boss must be killed in order to complete the stage. During each stage, the player must shoot the armed robbers without harming any civilians or fellow policemen. Lethal Enforcers has six stages (including the Training Stage): "The Bank Robbery", "Chinatown (on SNES, Downtown) Assault", "The Hijacking", "The Drug Dealers (on SNES, Gunrunners)", and "Chemical Plant Sabotage". There are bonus points (10 each) for destroying certain targets. Along the way, extra lives can be earned per 2,000 points scored. The game ends when all lives are lost, unless the player chooses to continue. Losing a life reverts the player's weapon to the revolver. The submachine gun and grenade launcher can only be used once while other weapons can be reloaded like the service revolver. ![]() 357 Magnum, a semi-automatic pistol, a combat shotgun, an assault rifle, a submachine gun, or a grenade launcher. 38 service revolver, the player can acquire upgraded weapons during the course of play: a. The game is viewed from a first-person perspective. He has been assigned and agrees to help stop a growing crime wave that puts the city's security in serious jeopardy, along with a helper (a second player can join in). From that point on, he is going to experience the toughest job that he would have during his years in the police force. Once the call ended, he decided to check out the bank. The rest have ended up in the hospital or killed. He is one of the two survivors of the elite group of officers. They realize that a major crime organization has invaded town, and they need his help on the double. While sipping the last drop of coffee, he gets a call from his dispatcher. The player assumes control of a Chicago Police Department (CPD) officer named Don Marshall in Chicago, Illinois, who is at a donut shop for a break. This was also followed by the arcade game Seigi No Hero, which was localized and renamed as Lethal Enforcers 3 for Western audiences. Years later, Konami released the Police 911 series as a Japan-themed sequel to the original plot. Both games would later be released in the two-in-one compilation Lethal Enforcers I & II ( Lethal Enforcers Deluxe Pack in Japan) for the PlayStation. Lethal Enforcers was followed by Lethal Enforcers II: Gun Fighters. However, it caused controversy as it allowed players to shoot photorealistic representations of enemies. The game was a critical and commercial success, becoming one of the top five highest-grossing dedicated arcade games of 1993 in the United States. Home versions were released for the Super NES, Genesis and Sega CD during the following year and include a revolver-shaped light gun known as The Justifier. The graphics consist entirely of digitized photographs and digitized sprites. I know much of this is a rehash of whats already here but thought I'd add my two cents.Lethal Enforcers is a 1992 light gun shooter released as an arcade video game by Konami. ![]() I have 5 cabs with light guns in a public setting and haven't replaced one yet, just rebuilt them, and have had outstanding results with this. Pull the board and check the optical leg, if it doesn't have a retainer but is till attached, (check the bottom for lifted pads too) use hot glue to give it good shock absorption. Mine would buzz, but the grounding caused bleed off that dropped the voltage to around 4.1 at the optical board. Causing a rub and ground issue that took a long time to trace. Found that the way the wires are arranged the optical read line sits just on the outside of the larger hose that protects it. After two days I completely pulled the guns and tried them on a Area 51 to independently test. Just had this problem on a LE that hit the floor 3 weeks ago. ![]() If that does not work I meter wires for continuity from inside the gun to the connector at the other end of the hose. If all of that checks out then I usually pop in a spare optic board and test.Ĩ. Make sure none of the wires inside the gun have come loose from connectors etcĥ.Make sure the optic itself is clean and aimed correctly.ħ. use a dental pick and GENTLY push on each leg to the optic and see if it is broken.Ĥ. make sure connector to optic board is seated all the way.Ģ. What I do when I have a gun that does not work.ġ. Unfortunately you can't just swap the optic pcb from the happ gun but the sega justifier looks similar on inside. You could try bumping the voltage to 5.2 to insure good +5 is all the way to gun pcb. the pcb is pretty simple so would replace the transistor first. Based on what I read above, I concur this is a bad photo transistor or optic pcb.
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